Able

Able is an educational tool that seeks to create empathy in children towards dyslexia, a learning disability that often goes unnoticed and is stigmatized in India.

As a memory card game, Able simulates the frustration of having dyslexia and is intended to be used by teachers to facilitate discussions about the condition in the classroom.

By sensitizing non-dyslexic children at an early age, Able aims to promote awareness and acceptance of dyslexia, fostering values of empathy, respect and understanding towards those who experience the world differently. Ultimately, the game has the potential to contribute to preventing bullying and other forms of cruelty by encouraging children to see from another person’s perspective.

AWARDS & RECOGNITION

★ Featured in Antarya Magazine (Issue 13)

  • Brand Design, Game Design, Packaging Design

  • 2016; 6 months

Able is designed to address 4 key issues commonly experienced by people with dyslexia:

Visual Simulation, Phonetic Script, Dyscalculia and Optical Illusion

Word Cards

These cards have a word written on them. These can also be written in phonetics ('Foto' for 'Photo') The player has to name the word that is written on the card.

Colour Cards

These cards are fully coloured and have the name of a colour written on the card. The player has to name the colour that is written inside the word.

Number Cards

These cards have shapes on them. The player has to count the total number of shapes put on the card.

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